![]() In arcade mode, the missile guidance system is relatively uncomplicated in aiming. The missile have a trajectory of going up for a distance before leveling, creating a "dead zone" of up to 200 m that the missile cannot adequately engage in. Three are available for immediate usage and are guided by a MCLOS system. The SS.11 missiles attached to the right side of the Strv 81 turret provide up to 600 mm of penetration upon impact, making all but the most deflected shots potent to any targets. With the high amount of penetration available on the SS.11 missiles, even a glancing hit can do massive damage to the hit enemy tank. Prop up the Centurion in a well fortified and safe location and use it as a base of fire and launch missiles onto the enemies' front or sides. The addition of the ATGM means the Strv 81 has the potential to act as a long-range support vehicle from the rear lines or the flanks. In a head to head situation with an enemy tank approaching try to angle the Strv 81 not more than 5° degrees to either side since the side armour is quite weak (50.8 mm), try to hide the lower front plate which is a massive weak spot, while reloading turn the turret 10° to the right to maximize chances of bouncing shots (right side of the turret front has some extra armour) and keeping the gunner alive. However, aside from the gun, the Strv 81 has access to three potent anti-tank guided missiles. Even the front plate of the mighty Tiger II is not able to stop this APDS shot if not angled and the range is shorter than 100 m. Keep in mind though that the front plate of the T-44 is angled at 60°, so it bounces even this powerful APDS shot quite often. T-44s and Panther IIs front plates can be penetrated to ranges up to almost 1,000 m. The amazing penetration characteristics of this APDS shot enables this gun to pierce front plates of all Panther models (apart from the Panther II) to ranges up to 2,000 m. 1 (APCBC) works in most situation as well but lacks penetration compared to the Mk. The best choice to pierce enemy tanks is obviously the Shot Mk.3 (APDS) although it is quite expensive in terms of Silver Lions. The next shots should again disable the gun of the enemy, now finish the prey by shooting all crew members or, if feeling lucky, shoot an ammo rack. If an enemy is spotted who is exposing their side or even the rear while not aiming towards the Strv 81, shoot the engine first to immobilize and possibly even ignite the enemy tank, preventing him to take cover. Now utilize the quick reload to take out one crew member after the other to finish off the opponent. If an enemy tank is spotted that could be a potential threat, pop out a little bit and start to take out the enemies gunner/cannon barrel/cannon breech to prevent him from returning fire. Once in position, one should use the binoculars to scout for enemies without exposing the turret. More advanced tankers can utilize the not too impressive max speed (35 km/h or 22 mph) to move with this medium tank into the flanks of enemy tanks (close to the border of a map) and search for positions like hills and ridges where one can make use of the amazing -10° gun depression to hide the vulnerable lower plate of this tank. If one wants to keep it simple, just use the powerful gun to snipe from distance. It is an effective medium tank if played to its strengths. The Stridsvagn 81 is essentially the Centurion Mk 3. Main article: BESA (7.92 mm) 7.92 mm BESA Main article: kan Strv 81 (84 mm) 84 mm kan Strv 81 Players who launch missiles must be constantly conscious of the distance between themselves and the enemy. The missile's trajectory is such that it rises for a short distance before levelling down, producing a "dead zone" of up to 200 metres that the missile cannot fully engage in. Three are immediately available for use and are directed by an MCLOS system. The RB 52 missiles mounted on the right side of the turret provide up to 600 mm of armour penetration. The availability of RB 52 ATGMs is one distinctive secondary armament that the vehicle has over the standard Strv 81. Players never have to worry about opponents appearing around corners and stopping to take aim with the two-plane fully automatic stabilization system. Its gameplay is very similar to that of modern main battle tanks. Introduced during Update "Raining Fire" in the 8th Anniversary Sale as a substitute for the ▄Strv 81 (RB 52) formerly present in the British ground forces tree prior to the introduction of the Swedish ground forces, the Strv 81 (RB 52) represents a Swedish-camouflaged Centurion Mk 3 fitted with RB 52 ATGMs. This missile is essentially a Swedish copy of Nord Aviation's SS.11 manual command to line of sight (MCLOS) wire-guided ATGM. The Stridsvagn 81 (Robot 52) was an Strv 81 that was armed with the Robot 52 anti-tank guided missile (ATGM).
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